


A 4-mana 4/2 with a Deathrattle that randomly Shadowsteps a minion? It's. The stats are definitely a bit on the low side, but I can see this being used in a more controlling Priest that tries to get to an endgame. This dude is a smaller Obsidian Statue, sans lifesteal, but I definitely can see him being played. S'not terrible, I guess, but I'm not convinced silence priest will be a thing at all in this expansion.Ĭonvincing Infiltrator: HAHAHA look at that Faceless One with a random wooden mask! "Convincing" for sure! What a lark! It's actually a pretty powerful effect, too, a 5-mana 2/6 Taunt with the deathrattle of blowing up a random enemy minion. Maybe in the new value-oriented Standard, this deck could see some play? My gut's saying this is a bit too expensive. It's pretty powerful for what it does, since you get an additional silenced body in addition to the highly-statted mininon you remove the disadvantage from. Unsleeping Soul: A pretty powerful silencing effect, basically Purify and duplicating the silenced minion. Think it's more for an Inner Fire style priest, I guess. Of course we do have a lot more new silence toys, but I don't think Shadequill is that powerful. Corrupted Healbot is arguably a lot more powerful and that didn't see play. it's a neat card, for sure, and, yeah, you can probably talk about Silence Priest (something that the expansion stream seem to be highlighting), but I dunno. Hench-Clan Shadequill: 4-mana 4/7 that has the Zombie Chow deathrattle of restoring health to the enemy.

A great weapon, honestly, probably will pick up the void left by Unidentified Hammer as Paladin's early-game weapon. Mysterious Blade: Shit, it's actually a good weapon - a 2-mana 2/2 that becomes a 3/2 as a battlecry if you control a Secret? It's not too huge of an ask, particularly since Secret Paladin has gotten a fair amount of support.

I don't want to write this card off since Spell Damage +3 is pretty significant, but making your spells cost more seems like too steep a downside, and if you're relying that much to do a two-card, six-mana combo to get spell damage +3, why not just run actually good spell damage minions? I guess you can off-set this with Sorcerer's Apprentices and whatnot, which is a fair point. Kirin Tor Tricaster: An interesting card, a 4-mana 3/3 with Spell Damage +3. Definitely a fun card, if nothing else, and I do think it's a minion that's not to be underestimated. Weaker than Flamewaker, I guess, thanks to not having the ability to go face. Magic Dart Frog is essentially a better Flamewaker, isn't it? 2-mana 1/3 is a lot less durable, but far cheaper and could be chained with a lot of the new cheap spells Mage got in this expansion. Magic Dart Frog: Great artwork on this one! Also a pretty great effect. Might see play with Vereesa, I guess, but far too impractical and weak for that, I think. Rapid Fire: 1-mana Twinspell that deals 1 damage. It's too expensive, it doesn't come with a body (like Voone!) and there are better resource-generating cards. Hunting Party: 5-mana, copy all beasts in your hand? Won't see play, honestly. Hell, Wild Mech Hunters are running Jeeves to draw cards! But people are wrapped up in that silly Oblivitron nonsense. Very solid card for Mech decks, definitely will see some experimentation in Wild Mech Hunters which would love the cost and effect. Ursatron: 3-mana 3/3 mech with the deathrattle of drawing a mech. Would lead to an insanely awkward deck that's a bizarre mixture of one-drops and spells. Fun art, weak card.Īrcane Fletcher: 4-mana 3/3 that draws a spell from your deck whenever you play a 1-cost minion. Way too expensive, particularly with Mark of the Lotus and Power of the Wild being far, far better options. yeah, we've got upwards of 40-50 cards, I think? Not going to waste too much time with discussing them too much, because a lot of them are just unremarkable.īlessing of the Ancients: 3-mana spell with Twinspell and the Mark of the Lotus effect.
